C Block Summer

Integration

Indefinite Integration

  • Know and be able to use the fundamental theorem of calculus
  • Understand and be able to use the terms indefinite and definite when applied to integrals
  • Be able to integrate xn (except n = -1) and related sums, differences and multiples
  • Solve problems including evaluating a constant of integration

Definite Integration and Complex Functions

  • Be able to integrate ekx,1x, sin kx, cos kx, and related sums, differences and constant multiples
  • Integrals of arcsin, arccos and arctan will be given if required
  • This includes using trigonmetric relations (eg double angle formulae) to integrate functions such as cos2x
  • Be able to evaluate definite integrals
  • Be able to use a definite integral to find the area between a curve and x-axis

Vectors

Vectors in 2D

  • Be able to use vectors in two dimensions
  • Column vectors and i,j notation
  • Difference between a scalar and vector and distinguish between them when writing
  • Calculate magnitude and direction of a vector
  • Convert between magnitude/direction form and component form
  • Calculate the modulus of a vector and interpret as magnitude
  • Be able to add vectors diagrammatically
  • Perform vector addition
  • Multiply vectors by scalars
  • Understand and be able to use position vectors
  • Understand the meaning of displacement vector, component vector, resultant vector, parallel vector, equal vector and unit vector
  • Calculate the distance between two points represented by position vectors
  • Use vectors to solve problems in pure mathematics and in context, including forces (see forces notes)
  • Use vectors to solve problems in kinematics (see kinematics notes)

Vectors in 3D

  • Be able to use vectors in three dimensions
  • Column vectors and i,j notation
  • Extend points above to 3D (excluding the direction of a 3D vector)

Modelling in Mechanics

  • Understand and be able to use the fundamental quantities and units in the S.I. system.
  • Understand that the three base quantities of length, time and mass are mutually independent.
  • Understand and be able to use derived quantities and units.
  • Be able to add the appropriate unit to a given quantity.

Introduction

  • Understand and be able to use the language of kinematics: position, displacement, distance, distance travelled, velocity, acceleration, equation of motion.
  • Understand the vector nature of dispalacement, velocity and acceleration and the scalar nature of distance travelled and speed.

Graphical Representation

  • Understand, use and interpret graphs in kinematics for motion in a straight line.
  • Be able to interpret displacement-time and velocity-time graphs.
  • Use the interpretations of gradients and areas of these graphs as necessary.

Non-Uniform Acceleration (Calculus)

  • Be able to use differentiation and integration with respect to time in 1D to solve simple problems.

Non-Uniform Acceleration (Calculus) and Vectors

  • Be able to extend the application of differentiation and integration to two dimensions using vectors.
  • Questions set may involve either column vector or i,j notation.

Constant Acceleration

  • Understand, use and derive the formulae for constant acceleration for motion in a straight line.
  • Be able to derive the formulae by integration/differentiation, using and interpreting graphs and substitution.

Constant Acceleration and Vectors

  • Extend the constant acceleration formulae to motion in 2D using vectors.
  • Questions set may involve either column vector or i,j notation.

Motion Under Gravity

  • Be able to model motion under gravity in a vertical plane using vectors where a = -gj.

Projectiles

  • Be able to model the motion of a projectile as a particle moving with constant acceleration and understand the limitation of this model.
  • Use horizontal and vertical equations of motion to solve problems on the motion of projectiles.
  • Find the magnitude and direction of the velocity at a given time or position.
  • Find the range on a horizontal plane and the greatest height achieved.
  • Derive and use the cartesian equation of the trajectory of a projectile.